@startuml
sprite $thumbs_up_down [48x48/16] {
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!define MATERIAL_THUMBS_UP_DOWN(_alias) ENTITY(rectangle,black,thumbs_up_down,_alias,MATERIAL THUMBS_UP_DOWN)
!define MATERIAL_THUMBS_UP_DOWN(_alias, _label) ENTITY(rectangle,black,thumbs_up_down,_label, _alias,MATERIAL THUMBS_UP_DOWN)
!define MATERIAL_THUMBS_UP_DOWN(_alias, _label, _shape) ENTITY(_shape,black,thumbs_up_down,_label, _alias,MATERIAL THUMBS_UP_DOWN)
!define MATERIAL_THUMBS_UP_DOWN(_alias, _label, _shape, _color) ENTITY(_shape,_color,thumbs_up_down,_label, _alias,MATERIAL THUMBS_UP_DOWN)
skinparam folderBackgroundColor<<MATERIAL THUMBS_UP_DOWN>> White
@enduml